Solving Angry Birds with Reinforcement Learning

From International Center for Computational Logic
Revision as of 18:03, 27 February 2017 by Sarah Gaggl (talk | contribs) (Page created automatically by parser function on page Thema3499)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Toggle side column

Solving Angry Birds with Reinforcement Learning

project thesis by Julius Gonsior
  •   Supervisor Sarah Alice Gaggl, Lukas Schweizer
  •   Computational Logic
  •   11 Oktober 2016 – 23 Februar 2017
Reinforcement Learning is an area of machine learning tackling the problem, which action an agent should take to get a maximum reward. After explaining the model-free reinforcement learning technique Q-learning the result of implementing it for solving the popular puzzle video game Angry Birds is being presented.