Seminar Practical Planning for Angry Birds

From International Center for Computational Logic

Seminar Practical Planning for Angry Birds

Course with SWS 0/2/0 (lecture/exercise/practical) in WS 2018

Lecturer

SWS

  • 0/2/0

Modules

Examination method

  • Term paper
  • Seminar presentation



NEWS

  • Uploaded a report template. DEADLINE for your idea draft: 22nd December
  • NO Seminar meeting on Friday 17th AND 23rd of November.
  • Download the VirtualBox Image from http://172.22.1.50:8000/ (only from within the TUD network)

About

In this seminar, students will have to develop a computer program that can successfully play Angry Birds (AB). Even though AB seems fairly easy, computers struggle in competing with human players. It involves many disciplines humans are naturally good in, such as predicting the outcome of physical actions without having complete knowledge about the world (i.e. an approximation of the outcome).

Since 2014, each year a competition was conducted. However, since then, no AI Agent was able to beat the best human player.

ICCL Students made it on the 4th place at the competition at IJCAI2016 New York, with their agent "SEABirds" (https://aibirds.org/angry-birds-ai-competition/competition-results.html).

An AB playing agent has to cope with quite some AI disciplines:

Computer Vision
Planning
Knowledge Representation (and Reasoning)
Heuristic Search
Machine Learning

All under the aspect of uncertainty.

Beside the fun of implementing their own ideas, students need to deliver the following artifacts:

* Seminar paper / report: reflecting the conducted work in an adequate academic way (max. 6 pages + references).
* Presentation: at the end of the semester each group has to present their approach (15min).

The fun part will be a competition at the end of the semester to determine the best playing AI.

Ab-img-3.png

General

  • Problem Solving and Search in AI, Sarah Alice Gaggl, Lecture Material SS2015
  • Stuart J. Russell and Peter Norvig. "Artificial Intelligence A Modern Approach" (3. edition ). Pearson Education, 2010.
  • Zbigniew Michalewicz and David B. Fogel. "How to Solve It: Modern Heuristics", volume 2. Springer, 2004.

Specific References

Publications

Amongst others, some publications of participating teams:

  • Du, Ruofei, Zebao Gao, and Zheng Xu. "Deliberately Planning and Acting for Angry Birds with Refinement Methods."

(=> https://www.youtube.com/watch?v=u7XJ0g6d9po&feature=youtu.be)

  • Calimeri, Francesco, et al. "AngryHEX: an Artificial Player for Angry Birds Based on Declarative Knowledge Bases." PAI@ AI* IA. 2013.

Subscribe to events of this course (icalendar)

Lecture Introduction DS5, October 12, 2018 in APB E005 File
Lecture Game Software Setup DS5, October 19, 2018 in APB E005 File
Lecture Idea Draft DS5, December 22, 2018 in APB E005 File


Calendar