Solving Angry Birds with Reinforcement Learning

From International Center for Computational Logic
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Solving Angry Birds with Reinforcement Learning

project thesis by Julius Gonsior
  •   Supervisor Sarah Alice Gaggl, Lukas Schweizer
  •   Computational Logic
  •   11 Oktober 2016 – 23 Februar 2017
Reinforcement Learning is an area of machine learning tackling the problem, which action an agent should take to get a maximum reward. After explaining the model-free reinforcement learning technique Q-learning the result of implementing it for solving the popular puzzle video game Angry Birds is being presented.