Solving Angry Birds with Reinforcement Learning

From International Center for Computational Logic

Solving Angry Birds with Reinforcement Learning

Talk by Richard Kwasnicki and Julius Gonsior
  • Location: APB 3027
  • Start: 23. February 2017 at 11:00 am
  • End: 23. February 2017 at 12:00 pm
  • Event series: KBS Seminar
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Reinforcement Learning is an area of machine learning tackling the problem, which action an agent should take to get a maximum reward. After explaining the model-free reinforcement learning technique Q-learning the result of implementing it for solving the popular puzzle video game Angry Birds is being presented.