Solving Angry Birds with Reinforcement Learning
From International Center for Computational Logic
Solving Angry Birds with Reinforcement Learning
Talk by Richard Kwasnicki and Julius Gonsior
- Location: APB 3027
- Start: 23. February 2017 at 11:00 am
- End: 23. February 2017 at 12:00 pm
- Event series: KBS Seminar
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Reinforcement Learning is an area of machine learning tackling the problem, which action an agent should take to get a maximum reward. After explaining the model-free reinforcement learning technique Q-learning the result of implementing it for solving the popular puzzle video game Angry Birds is being presented.