Solving Angry Birds with Reinforcement Learning

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Solving Angry Birds with Reinforcement Learning

Vortrag von Richard Kwasnicki and Julius Gonsior
  • Veranstaltungsort: APB 3027
  • Beginn: 23. Februar 2017 um 11:00
  • Ende: 23. Februar 2017 um 12:00
  • Event series: KBS Seminar
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Reinforcement Learning is an area of machine learning tackling the problem, which action an agent should take to get a maximum reward. After explaining the model-free reinforcement learning technique Q-learning the result of implementing it for solving the popular puzzle video game Angry Birds is being presented.