Solving Angry Birds with Reinforcement Learning
Aus International Center for Computational Logic
Solving Angry Birds with Reinforcement Learning
Vortrag von Richard Kwasnicki and Julius Gonsior
- Veranstaltungsort: APB 3027
- Beginn: 23. Februar 2017 um 11:00
- Ende: 23. Februar 2017 um 12:00
- Event series: KBS Seminar
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Reinforcement Learning is an area of machine learning tackling the problem, which action an agent should take to get a maximum reward. After explaining the model-free reinforcement learning technique Q-learning the result of implementing it for solving the popular puzzle video game Angry Birds is being presented.