Causality-Based Game Solving
Aus International Center for Computational Logic
Causality-Based Game Solving
Christel BaierChristel Baier, Norine CoenenNorine Coenen, Bernd FinkbeinerBernd Finkbeiner, Florian FunkeFlorian Funke, Simon JantschSimon Jantsch, Julian SiberJulian Siber
Christel Baier, Norine Coenen, Bernd Finkbeiner, Florian Funke, Simon Jantsch, Julian Siber
Causality-Based Game Solving
In Silva, Alexandra and Leino, K. Rustan M., eds., Computer Aided Verification, 894--917, 2021. Springer International Publishing
Causality-Based Game Solving
In Silva, Alexandra and Leino, K. Rustan M., eds., Computer Aided Verification, 894--917, 2021. Springer International Publishing
- KurzfassungAbstract
We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for solving these games is based on the notion of subgoals, which are slices of the game that the reachability player necessarily needs to pass through in order to reach the goal. We use Craig interpolation to identify these necessary sets of moves and recursively slice the game along these subgoals. Our approach allows us to infer winning strategies that are structured along the subgoals. If the game is won by the reachability player, this is a strategy that progresses through the subgoals towards the final goal; if the game is won by the safety player, it is a permissive strategy that completely avoids a single subgoal. We evaluate our prototype implementation on a range of different games. On multiple benchmark families, our prototype scales dramatically better than previously available tools. - Forschungsgruppe:Research Group: Algebraische und logische Grundlagen der InformatikAlgebraic and Logical Foundations of Computer Science
@inproceedings{BCFFJS2021,
author = {Christel Baier and Norine Coenen and Bernd Finkbeiner and Florian
Funke and Simon Jantsch and Julian Siber},
title = {Causality-Based Game Solving},
editor = {Silva and Alexandra and Leino and K. Rustan M.},
booktitle = {Computer Aided Verification},
publisher = {Springer International Publishing},
year = {2021},
pages = {894--917},
doi = {10.1007/978-3-030-81685-8_42}
}