SEABirds: An AHP Approach to Solve the Angry Birds AI Challenge
From International Center for Computational Logic
SEABirds: An AHP Approach to Solve the Angry Birds AI Challenge
Talk
- Location: APB 3027
- Start: 22. June 2016 at 2:50 pm
- End: 22. June 2016 at 3:50 pm
- Research group: Computational Logic
- Research group: Knowledge-Based Systems
- Event series: KBS Seminar
- iCal
SEABirds is the agent developed using the Analytic Hierarchical Process (AHP), a decision making technique, to play and compete in the Angry Birds AI Competition. The distinctive characteristic of our agent is the usage of AHP in combination with human-based values, which gives modest results compared to other agents in the benchmark. Precisely, our agent outperforms 20 other agents that used different approaches to solve the same 21 levels of the game, given roughly the same amount of time.